#pragma once
#include <osgGA/GUIEventAdapter>
#include <osgGA/EventVisitor>
#include <osg/MatrixTransform>

using namespace osg;
using namespace osgGA;

class MainEventsController : public NodeCallback
{
public:
	MainEventsController(void);
	~MainEventsController(void);
	virtual void operator()(Node* node, NodeVisitor* nv);
};